otherworlders: (on every forest and field)
Pillars of the Havens ([personal profile] otherworlders) wrote2015-06-29 12:40 am
Entry tags:

Continents



Asaliah
Landmarks: Deserts: The Sandsea | Icefields: Frozen Wastes | Forests: The Great Wood, Chocobo Forest | Mountains: East Peninsula | Rivers: Celeste River

To the east, Asaliah is the largest of the three continents. The majority of this continent is covered in thick forests, collectively known as The Great Wood, but locals tend to distinguish it further by scent or sound. Light filters through trees, peaceful, and many areas of the forest lay isolated and unexplored, unless by the most seasoned of adventurers who walk away from the repeatedly tread paths you're supposed to talk. Some say the forest is evergreen as it sprung forth from Tiamat, but that's likely just an unfounded rumour. Fairies are common here, frolicking between the trees, as are wild chocobos - they are most common south of the Celeste River divide, in the Chocobo Forest (south of Davenport and west of Baron). Celeste River flows from the East Peninsula, a congregation of mountains that snake around the forest edges and end with the Frozen Wastes to the far north, a place of perpetual cold.

Even when the forest begins to thin, trees still populate the landscape, and when the climate changes too much to sustain them, you'll still be face to face with a lot of cacti. The southern parts of this continent are desert, days warm and humid and nights bitterly cold - this area has been dubbed The Sandsea, for its rippling sand dunes and relentless nature. Fortunately, the weather of The Sandsea does not extend to the wood, which enjoys late spring weather for much of the year, save for during winter when snow falls further south than the wastes.

Places in Asaliah: Robolu, Baron, Coerthas, Turtlez HQ, Davenport Homestead, Ikebukuro, Gold Saucer, Ponyville, The Shimmering Deep, Trigleph, Sorlian Outlands


Ludisia
Landmarks: Beach front: Summerfields | Icefields: Winterfields | Forests: Gladewood | Marshes: Rainemarshes | Mountains: The Northern Range (Starmount, Sunfall, Ezofuji), Freedom's Point | Rivers: The Ratterlin, Dallos River, Moonflow

Ludisia has a much colder climate than its neighbours, so much so that its north is home to many icy peaks and fields of snow. Head far enough through the Winterfields' ice and you will encounter The Northern Range - whilst populous in mountains, three stand above the rest, being Starmount, Sunfall, and Ezofuji (the latter also a volcano). Some say the cold extended from Druaga's icy mists and swirling fog, until one is reminded that, despite the cold, it's really not all that foggy in Ludisia. Once the snow begins to thaw, even the forests are less sunsoaked and have the feeling of a place that sees a lot of rain - even though its a mystery as to when, since it never rains here, not that anyone sees. Unless the Pillars are having a particularly bad day, anyway. It would be safer to say the atmosphere of Ludisia feels as a place does in the long sunny afternoons after a lot of rain much of the time. The rainy start has left one of its forests as a marshland, aptly known as Rainemarshes, whilst Gladewood is more like its Haven counterparts.

Ludisia is also home to three rivers, The Rattalin which stretches out to the sea, and its offshoots, Dallos River and the Moonflow, which ends in a lake. Once past the lake, you're likely to find rolling green fields which slowly transition to sandy fields and beaches known as the Summerfields. The Summerfields are eternally warm, though nothing like the deserts of Asaliah or Callar. Freedom's Point, a much smaller cluster of mountains than its Range cousins, can also be found here.

Places in Ludisia: Veldime, Kamui, Cansycia, Seahaven, Moonflow, Phon Coast, Clayr's Glacier, Storybrooke, The Market


Callar
Landmarks: Bay: Illium Bay | Deserts: The Expanse | Mountains: Gleavemountains

"Dry, arid, inhospitable" would be a good description of Callar, except that somehow, life has managed to thrive here, and that was likely due to dragon intervention - even now, the Pillars sustain the balance dragons created to make it a surprisingly populated space with a fair few surprises. The smallest of the continents, Callar is a place of mysteries. Every now and then, you're likely to find a flower or a tree that quite clearly doesn't belong in its landscape, and most agree that the culprit was Maranda. Though mostly desert - known as The Expanse - Callar is not so warm that people can't live here happily, and the nights are delightfully pleasant. A large mountain range, the Gleavemountains cuts the continent in half, effectively dividing the desert with grass and scrubland on the other side with a fair few rocky outcrops and canyons to be found.

Stretching around Nos Astra, Illium Bay is home to shallow waters, sturdy rock formations, and the occasional coral reef.

Places in Callar: Fort Hold & Weyr, Monsbaiya, Nos Astra, The Forbidden Lands, The Archylte Steppe, Crystal City, Baticul


Islands

The sea, as a whole, is largely uninterrupted in terms of land mass. The weather may be unpredictable and undersea life - and pirates - may be a threat, but the only thing to be expectant about the Haven seas is how unexpected they can be. There are a few islands, but many are mere spits of land, suitable enough to be marooned on or to store a cache of items but not much else. Some of the places brought by the dragons exist on their own islands, and are much larger.

Occasionally, sea faring groups may speak of being sheltered from a storm that should have doomed their vessel, or speak of being protected by an old god of the sea, and they'd argue that some of his power remains.

Islands: Bhujerba